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      <title>Crude Technologies</title>
      <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/</link>
      <description>The greatest thing till sliced bread was the chipped stone that sliced it. In the grand scheme, technology isn&apos;t changing as fast as we like to think, but it&apos;s still worth noticing the little improvements along the way.</description>
      <language>en</language>
      <copyright>Copyright 2006</copyright>
      <lastBuildDate>Fri, 16 Jun 2006 12:23:07 -0500</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/?v=3.2ysb5-20051201</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>The infinite pleasure of machine translation</title>
         <description><![CDATA[<p>
Gary Stix, in his March 2006 Scientific American article <a href="http://www.scientificamericandigital.com/index.cfm?fa=Products.ViewIssuePreview&amp;ARTICLEID_CHAR=501697A0-2B35-221B-6D201CBA8189A0B1">The Elusive Goal of Machine Translation</a>, writes:
</p><blockquote>
Natrium Nepal Asia legend: The lion, the sorceress, the evil spirit wardrobe "already lack" the evil spirit abstains the trilogy "rich in poetic and artistic flavor, also has not let" the Harley baud "the series novel have the infinite pleasure the undercurrent to be turbulent.
</blockquote>
<!-- technorati tags start --><p style="text-align:right;font-size:10px;">Technorati Tags: <a href="http://www.technorati.com/tag/AI" rel="tag">AI</a>, <a href="http://www.technorati.com/tag/translation" rel="tag">translation</a></p><!-- technorati tags end -->]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/the_infinite_pleasure_of_machi.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/the_infinite_pleasure_of_machi.html</guid>
         <category>With Talking Stick</category>
         <pubDate>Fri, 16 Jun 2006 12:23:07 -0500</pubDate>
      </item>
            <item>
         <title>Virus makes file-sharing program share files</title>
         <description><![CDATA[<p>
AP <a href="http://news.yahoo.com/news?tmpl=story&amp;u=/ap/20060612/ap_on_hi_te/japan_winny_woes_1">reports</a> that there is a new computer virus that finds files on Winny users' PCs and makes them available to others by sharing them:
</p><blockquote>
The malware, called Antinny, finds random files on Winny users' PCs and makes them available on the file-sharing network. So far, the data leaked have been varied and plentiful: passwords for restricted areas at airports, police investigations, customer information, sales reports, staff lists.
<br /><br />
The constantly updated virus seems to have spared no one — airlines, local police forces, mobile phone companies, the National Defense Agency. Even an antivirus software manufacturer has suffered.
</blockquote><p>
Who in their right mind would put file-sharing software on the same machine that has secret investigation documents?
</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/virus_makes_filesharing_progra.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/virus_makes_filesharing_progra.html</guid>
         <category>With Talking Stick</category>
         <pubDate>Mon, 12 Jun 2006 17:57:47 -0500</pubDate>
      </item>
            <item>
         <title>Standalone WMV9 advanced profile (WVC1) codecs and encoder available</title>
         <description><![CDATA[This news is from the last week of May, but we were traveling and didn't get around to posting a <a href="http://download.microsoft.com/download/3/4/c/34c55eb4-a89b-418c-8192-9c941a4e5596/wvc1dmo.exe">link to it</a>.&nbsp; ]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/standalone_wmv9_advanced_profi.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/standalone_wmv9_advanced_profi.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Sun, 11 Jun 2006 18:19:07 -0500</pubDate>
      </item>
            <item>
         <title>Via Digg: A video explains the world&apos;s most important 6-sec drum loop (Amen Break).</title>
         <description><![CDATA[<blockquote>
A YouTube video (18:08) that narrates the history of the "Amen Break," a six-second drum sample from the b-side of a chart-topping single from 1969. This sample was used extensively in early hiphop and sample-based music, and became the basis for drum-and-bass and jungle music -- a six-second clip that spawned several entire subcultures...
<br /><a href="http://www.youtube.com/watch?v=5SaFTm2bcac">watch the video</a> |&#38;nbsp;<a href="http://digg.com/music/A_video_explains_the_world_s_most_important_6-sec_drum_loop_%28Amen_Break%29.">digg story</a>
</blockquote><p>
I love Digg, but it's depressing how frequently readers get off topic.  Digg thought this was saying hip-hop made the beat famous, and digressed into a discussion of the authenticity of hip-hop versus the  artistry that came before.
</p><p>
Even the blurb calls this a "video" missing the point that you're listening to an acetate, a transient pressing of an original work likely to last only about 50 plays in the analog world.
</p><p>
If you're interested in his "point", skip to 14:45, and listen to something often discussed on Digg but rarely illustrated so artistically. 
</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/via_digg_a_video_explains_the.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/via_digg_a_video_explains_the.html</guid>
         <category>Chants and Petroglyphs</category>
         <pubDate>Sun, 04 Jun 2006 14:55:30 -0500</pubDate>
      </item>
            <item>
         <title>Via Digg: Formatting any harddisk using notepad</title>
         <description><![CDATA[<blockquote>
<em>Digg says, "A simple little tutorial shows you how you can format ANY harddrive using good ole' Notepad!"</em> -- [ <a href="http://www.fluxiontech.com/index.php?option=com_content&amp;task=view&amp;id=45&amp;Itemid=36">originally dugg article</a> |&#38;nbsp;<a href="http://digg.com/programming/Formatting_any_harddisk_using_notepad">digg story</a> ]
</blockquote><p>
Well, 1's and 0's in notepad do not binary make.  So, for the community at large, here's something that's actually helpful.
</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/via_digg_formatting_any_harddi.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/06/via_digg_formatting_any_harddi.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Fri, 02 Jun 2006 23:02:12 -0500</pubDate>
      </item>
            <item>
         <title>CNET&apos;s AllYouCanUpload Is Disruptive</title>
         <description><![CDATA[<blockquote>
<em>CNET very quietly launched a simple new photo uploading site called AllYouCanUpload last week. At first glance it doesn't appear to be very special or disruptive. But it is.</em>
<br />Via TechCrunch.com -- [ <a href="http://www.techcrunch.com/2006/05/29/cnets-allyoucanupload-is-disruptive/">read more</a>&#38;nbsp;|&#38;nbsp;<a href="http://digg.com/links/CNET%E2%80%99s_AllYouCanUpload_Is_Disruptive">digg story</a> ]
</blockquote><p>
Naysayers are asking, "What's the business model?"
</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/cnets_allyoucanupload_is_disru.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/cnets_allyoucanupload_is_disru.html</guid>
         <category>The Potshards</category>
         <pubDate>Mon, 29 May 2006 18:34:23 -0500</pubDate>
      </item>
            <item>
         <title>Is it time to abandon device-specific web design?</title>
         <description><![CDATA[A <a href="http://digg.com/programming/Is_it_Time_to_Abandon_800x600_">current Digg topic</a> asks, &quot;Yahoo releases a beta preview of their new site, and excludes 800x600 viewing without horizontal scroll bars.&nbsp; Could this set the standard?&quot;<br /><br />In over 200 comments, the point wasn't made that just when most desktop screens are reaching 1280x1024 sizes, we're seeing a whole new crop of devices with alternative resolutions.<br /><br />The original poster has an interesting graphic of resolutions at the dugg URL:<br /> <br /><a href="http://www.skeymedia.com/programming/xhtml-and-css/is-it-time-to-abandon-800x600/index.html/trackback/">SkeyMedia &raquo; Blog Archive &raquo; Is it Time to Abandon 800&times;600?</a><br /> <br /> A couple things jumped out at me.&nbsp; First, people are using HDTV resolutions to surf his site.&nbsp; Way to go, home theater PCs!&nbsp; But I also noticed not a single result appears to be in portrait mode.&nbsp; Could it be that the stats don't know which way someone has their screen turned?<br /> <br />I, for example, have a Gateway convertible.&nbsp; I use this Tablet PC in &quot;portrait&quot; mode, so it's the same shape and size as a traditional paper pad.&nbsp; This is comfortable to write on, and even more comfortable to surf the web on.&nbsp; This puts the horizontal resolution at 768, and vertical resolution at 1280.&nbsp; Subtract the scrollbar and browser chrome pixels, and an 800x600 site won't fit.&nbsp; My solution was to install the Opera browser and surf at 90%, but now those sites are just a little less legible, and I spend a little less time there.<br /><br />Now Microsoft is pushing a new ultra mobile PC (UMPC) platform, and we're seeing resolutions of 800x480 (some real, some simulated).&nbsp; DVDs are 720x480. The PSP is even smaller.&nbsp; I've got a QTEK 9100 phone with a 320x240 display.&nbsp; More and more truly portable devices, designed to take advantage of the web while on the go, will have similar resolutions.<br /><br />Designers, publishers, listen up:&nbsp; remember the web is supposed to be device independant.&nbsp; Table design broke that meme, but XHTML+CSS2 gave it back to us.&nbsp; <br /><br />Don't design your site so visitors can only look at a little corner of it, or your site will be relegated to a little corner of the web.<br /><br /><br />]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/is_it_time_to_abandon_devicesp.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/is_it_time_to_abandon_devicesp.html</guid>
         <category>With Talking Stick</category>
         <pubDate>Sat, 20 May 2006 10:24:18 -0500</pubDate>
      </item>
            <item>
         <title>Rosetta stone</title>
         <description><![CDATA[Planning to be back on the air this summer, thanks to a little more time and the clever usable <a href="https://addons.mozilla.org/firefox/1730/">Performancing 1.2</a> extension for Firefox.&nbsp; With that in mind, what do this blog's categories represent? <br /><ul><li><strong>Chants and Petroglyphs</strong> : music and art</li><li><strong>Flints and Clay</strong> : technology foundations, hardware, and software</li><li><strong>Pitfalls and Snares</strong> : quality assurance, security, bugs</li><li><strong>Seashells and Beads</strong> : markets and finance</li><li><strong>The Kilns</strong> : corporations or individuals behind technologies<br /></li><li><strong>The Potshards</strong> : gadgets, products, end results of companies using tools with funding from markets to make nice things</li><li><strong>With Talking Stick</strong> : our turn to &quot;opinionate&quot;...</li></ul>Fresh new opinions, coming soon.<br />]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/rosetta_stone.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2006/05/rosetta_stone.html</guid>
         <category></category>
         <pubDate>Tue, 16 May 2006 19:13:21 -0500</pubDate>
      </item>
            <item>
         <title>Keep Track of Your Digits</title>
         <description><![CDATA[<p>If they've already got your numbers, now they might have to take a finger too.&nbsp;&nbsp; Federal regulators in the US will require bank websites  to adopt <a href="http://news.yahoo.com/s/ap/20051018/ap_on_hi_te/internet_banking_security">"two-factor"</a> authentication by the end of 2006:<br /><br /><blockquote>In two-factor authentication, customers must confirm their identities not only through something they know, like a PIN or password, but also with something they physically have, like a hardware token with numeric access codes that change every minute.</blockquote><br />Llloyds TSB in the UK is currently piloting a system where in order to log in to the site, the customers will need to enter a 6-digit code generated by the token, in addition to their username and password.  For certain transactions, such as bill payments, they will have to enter another code.<br /><br />How much money is being lost to <a href="http://en.wikipedia.org/wiki/Phishing">"phishing"</a>?  Apparently, last year UK banks <a href="http://www.theregister.co.uk/2005/03/08/apacs_fraud_2004/">lost only £12m</a> to Internet banking related fraud, compared to £500m in credit card fraud.  Back in 2003, the annual amount lost to online banking fraud in Europe <a href="http://www.celent.com/PressReleases/20030709/OnlineBankingSec.htm">pales in comparison</a> to the combined budgets banks devoted to prevention.<!--more--><br /><br />According to the <a href="http://www1.ifccfbi.gov/strategy/statistics.asp">FBI 2004 Internet Fraud Report</a><!--more-->, the number of complaints in 2004 was around 30 per 100,000 population. More and more banks outsource their tech support.  Is "phishing" more dangerous than "offshoring"?  How secure is your personal information once it leaves the US? In 2003, a woman in Pakistan doing cut-rate clerical work for a US-based medical center <a href="http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/2003/10/29/BUGL42L7N91.DTL">threatened to post</a> patients' confidential files on the Internet.<br /><br /><!--more--></p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/clever_headline_here.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/clever_headline_here.html</guid>
         <category>Pitfalls and Snares</category>
         <pubDate>Tue, 18 Oct 2005 15:29:41 -0500</pubDate>
      </item>
            <item>
         <title>Pixels: Elusive complexity</title>
         <description><![CDATA[<font color="black"><span class="forumsindent0"><span style="font-style: italic;">A. Owens wrote:<br />&gt; Cartier Bresson would have given up his nasty little film camera  </span><br style="font-style: italic;" /><span style="font-style: italic;">
&gt; and stuck to drawing </span><br />
</span>
<p class="justify">Following my comment with this remark gives the
impression I think film cameras are nasty. On the contrary, my post
(suggesting reasons digital sensors may not yet capture reality
effectively) doesn't suggest Bresson should not use film. Nor am I
suggesting digital sensors are not effective. </p>
<p class="justify">My theme here is that the interaction of reality,
photons, and the biology of our brains, cannot be represented by
megapixels alone. Something else is needed, something elusive, and
hopefully this is what top end manufacturers are working on now.</p>
<p class="justify">My earlier lengthier posts comment on why analog
representations (such as film) may seem to do a better job capturing
reality than comparably sized digital sensors. Eg., skim my earlier
post on stochastic placement of film grain versus grids of pixels. And
don't forget, film makers are enjoying advancements in technology too,
for example, Fuji's "nano placement" of flim grain:</p>
<p class="justify"><a class="forumsmessage" href="http://www.fujifilm.ca/CorporateInfo/DisplayNewsroomArticle.asp?ParentID=7&amp;SectionID=85&amp;NewsroomID=137" target="_blank" title="Click to open link in a new browser window">http://www.fujifilm.ca/... ...icle.asp?ParentID=7&amp;SectionID=85&amp;NewsroomID=137</a></p>
<p class="justify">Something to note when thinking about film vs
digital in the movie world: digital film will sense the same pixel
value over and over for each frame, while movie film with chaotic grain
will capture an always slightly different rendering of the scene. Run
those chaotically different renderings through playback, and our brains
compile them into a complexity far beyond what may be represented by
any individual frame. Unfortunately, this idea doesn't help the print
photographer, but it is why hollywood can get away with cheap 35mm
color film projected onto a 100 foot screen.</p></font><font color="black"></font><font color="black"><p class="justify"><small>** Originally <a href="http://forums.dpreview.com/forums/read.asp?forum=1030&amp;message=15476493">posted at DPReview.com</a> at 2:59 PM, Tuesday, October 18, 2005 (GMT-5)</small></p></font>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/elusive_complexity.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/elusive_complexity.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Tue, 18 Oct 2005 14:59:41 -0500</pubDate>
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            <item>
         <title>Pixels: Biological video compression</title>
         <description><![CDATA[<font color="black"><span style="font-style: italic;">After reading my "stochastic" discussion, another reader responded, "Nonsense. You're comparing CGI with live footage!" </span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">My response:</span> </font><font color="black"><p class="justify">On the contrary, "computer generated" images ("CGI") versus life is the entire topic of debate. In an earlier post above, you said a sound card was better than the live audio<br />your ears can hear, so what's wrong with the comparison of CG versus Live? For audio, if what you say is all there is to the story, computer generated audio should win.</p><p class="justify">Interestingly, audiophiles who are experts in excellence of sound still disagree with one another on this--many contend that sampling and quantization at any current level seems to<br />remove something that remains present in analog recordings made with cruder technologies.</p><p class="justify">Here's something few people have heard since the studies are quite recent: the moving video image our mind creates of the world around us is not what is transmitted to our brain from our retinae. Turns out our nerves carry from 10 - 12 separate and relatively basic movies, that our mind reinterprets into what we consider to be "real". A set of ganglions, for example, may detect a movie depicting only high contrast edges. Another set carry a movie of only broad colors--similar to the "hue" on old color TV--separate from and much lower resolution than the crisper contrast movie. Think of it as a sort of biological video compression technology, for shuttling megabits of video from our eyes to our minds by using 11 simple channels that interact based on the mind's rules to recreate complexity.</p><p class="justify">Since we've only begun learning very recently how we really see, is it so surprising that we haven't yet learned what, exactly, a digital sensor must capture for a picture to evoke reality?</p></font><font color="black"><p class="justify"><small>** Originally <a href="http://forums.dpreview.com/forums/read.asp?forum=1030&amp;message=15476493">posted at DPReview.com</a> at 11:14 PM, Monday, October 17, 2005 (GMT-5)</small></p></font>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/biological_video_compression.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/biological_video_compression.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Mon, 17 Oct 2005 23:14:41 -0500</pubDate>
      </item>
            <item>
         <title>Pixels: Precision is the problem</title>
         <description><![CDATA[<font color="black"><p class="justify">Have a look at the reviews for
various image sharpening tools, and how they struggle to deal with the
problems that arise when an "edge" (such as the line between a watch's
black hands and the watch's white face) falls in the center of a pixel.</p>
<p class="justify">Most of us can certainly see the difference between
RGB(255,255,255) and RGB(255,255,254). Those differences cause
"banding". Look at The Luminous Landscape's excellent review of Kodak's
monochrome professional camera (the 760m, if I recall). 12-bit color is
better than 8-bit, but it's not enough. Neither is 16-bit color.</p>
<p class="justify">There's a difference between "precision" and
equations. An equation can define the number "pi", but no amount of
decmial precision can define it accurately.</p>
<p class="justify">JPEGs look blocky because their cosine formulae
cannot capture the rich subtleties of the real world. Fractal images
formats are somewhat better, because the equations they use to compress
data can represent more of the chaos detail inherent in reality.</p>
<p class="justify">DPReview uses photographs of a watch face to
illustrate advances in photographic sensors. Look closely, and the loss
of information due to "precision" is always apparent. Find a <span style="font-weight: bold;">real</span> watch
face, and study the edge of one of the hands. Examine with a magnifying
glass the shadow that slender hand casts on the face. No matter how
closely you look, you will not see pixels, or banding, or differences
in shades of color. Put the same scene under ever increasing powers of
magnification, and you will unveil ever richer amounts of detail.</p>
<p class="justify">This is not to say that computers will never capture
and render reality. Far from it. Ray Kurzweil writes, in his book "The
Singularity is Near", that computers may become smarter than humans,
and in fact may completely model and emulate the human mind, in the
next 30 years. </p>
<a class="forumsmessage" href="http://www.kurzweilai.net/articles/art0134.html?printable=1" target="_blank" title="Click to open link in a new browser window">http://www.kurzweilai.net/articles/art0134.html?printable=1</a> <br />
<p class="justify">But virtual reality won't be achieved through
precision. It will be reached by understanding and interpreting the
"rules" of how reality appears to our mind through our senses, and
modelling that ever more closely.</p>
<p class="justify">You can recognize a friend from a single line
describing her profile drawn by a sketch artist. MIT has demonstrated
we can recognize age, gender, mood, and even individuals, if we are
shown only 13 points on that individual's body in motion as they walk
(dots at the shoulders, elbows, hands, hips, knees, and feet, and one
more for the head). </p>
<p class="justify">The endeavour to capture and convey reality with an
imperfect abstract sounds to me like "art". I hope this art is Nikon's
goal, not some quixotic quest for megapixel precision.</p>
</font><font color="black"><p class="justify"><small>** Originally <a href="http://forums.dpreview.com/forums/read.asp?forum=1030&amp;message=15459593">posted at DPReview.com</a> at 7:37 PM, Sunday, October 16, 2005 (GMT-5)<br /></small></p>
</font>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/precision_is_a_problem.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/precision_is_a_problem.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Sun, 16 Oct 2005 19:37:42 -0500</pubDate>
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            <item>
         <title>Pixels: DPI in a stochastic world</title>
         <description><![CDATA[TV versus video games, stochastic screening vs. halftone screening, and film versus digital, are (in my mind) all examples of a chaotic placement of &quot;dots&quot; or &quot;grain&quot; or &quot;pixels&quot; looking more pleasing to the human eye than a regular grid.<p class="justify">Megapixels and lines per inch don't tell the whole story, or the right story. The world's geometry is chaotic, and digital representations need to capture or recreate some of that chaos to look real.</p> <p class="justify">For an example outside of photography, compare any state of the art video game (say, &quot;Far Cry&quot;) on the best state of the art video card* (say, Nvidia or ATI) on a 19&quot; LCD, with an S-VHS tape of an old TV food commercial (say, a mid-eighties salad dressing ad showing glistening water drops on lettuce and tomatoes) on a &lt;20&quot; TV, and which one looks more lifelike?</p> <p class="justify">The analog TV resolution is comparable to 320x240 (VHS, 0.08 megapixels) or 720x480 (DVD, 0.35 megapixels) but looks far better than a game with 1600x1200 (2 megapixels). The difference is the fuzzy (organic?) edges and analog color curves. Kind of like good bokeh. :-)</p> <p class="justify">Anyway, this is why I like the Nikon D2X vs the Canon 1DS MII. Nikon's smaller sensors have noise in the grey, instead of the noise Canon has in the color channels. Canon certainly has less noise, mathematically, but to my eye, the Nikon luminance noise scattered across smaller sensors looks more like film grain than the chroma noise.</p> <p class="justify">Another example of this is in color printing technology for printing presses. &quot;Lines per inch&quot; term comes from halftone screening, which under a loupe looks like newsprint photos seen with naked eye. I worked in printing industry in late 80's, and &quot;stochastic&quot; printing got a lot of attention then. The idea was that instead of halftone screens with dots following a grid, you'd use a random placement of dots to better approximate the real world colors. It worked, and looked fantastic, but was very hard to control. Here's an article about that:</p> <a title="Click to open link in a new browser window" target="_blank" href="http://www.kpgraphics.com/white_papers/archive/stochastic.html">http://www.kpgraphics.com/white_papers/archive/stochastic.html</a> <br /><p class="justify">The interaction between camera and lens isn't just about math. Looking at Nikon's 4MP from a D2Hs compared to 6-8MP from other vendors, looking at Nikon's 105 portrait lens that allows you to adjust the appearance of out-of-focus objects, I think Nikon &quot;gets it&quot;. I think they're actually trying to look less digital, not win a MP race. And if they offer new glass for the D2X or future D sensors, I'll be first in line if it's about capturing an analog world more aesthetically, not an oscilloscope metric of resolution.</p>   <p class="justify">* Footnote: All video cards for the past decade have offered &quot;anti-aliasing&quot; which manufacturers say eliminates the jaggies aka the digital look. But look closer, because the AA is only operating on edges within solid shapes (smoothing the curves approximated by polygons on a car or torso) and not between the shapes and the background (compare edge of car to background, it's still jaggy). Next generation cards are supposed to be able to AA between foreground shapes and the background. Supposedly the XBOX 360 can do that, for example. This may finally close the gap between 1950's technology TV and 2005's video games. It's not the megapixels, it's what you do with them to make them look more lifelike.</p><p class="justify">** Originally <a href="http://forums.dpreview.com/forums/read.asp?forum=1030&amp;message=15438732">posted at DPReview.com</a> at 11:11 PM, Friday, October 14, 2005 (GMT-5)<br /></p> ]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/pixels_per_inch_in_a_stochasti.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/pixels_per_inch_in_a_stochasti.html</guid>
         <category>Flints and Clay</category>
         <pubDate>Fri, 14 Oct 2005 23:11:23 -0500</pubDate>
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            <item>
         <title>Face the Music</title>
         <description><![CDATA[<p>First week of October was busy for RIAA, with mainstream media playing along.  Every major news outlet mentioned RIAA's suits against the latest <a href="http://www.vnunet.com/vnunet/news/2143085/riaa-chases-757-downloaders">757 alleged freeloaders</a>.  What the mainstream media mostly didn't talk about is RIAA getting countersued under the Racketeer Influenced and Corrupt Organizations ('RICO') Act of 1970.</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/face_the_music.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/10/face_the_music.html</guid>
         <category>With Talking Stick</category>
         <pubDate>Sat, 08 Oct 2005 20:52:34 -0500</pubDate>
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            <item>
         <title>Give us a wink and make me think of you</title>
         <description><![CDATA[<p>Journalists everywhere are describing Hurricane Rita as Bush's, or FEMA's, or Homeland Security's, chance for redemption.  This, for example: "Stung by criticism that it was slow to respond to Hurricane Katrina, the Bush administration on Thursday sought to portray itself as engaged and in control as a powerful new storm bore down on the Gulf Coast."  Who really thinks this "second chance" is indicative of anything?</p>]]></description>
         <link>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/09/give_us_a_wink_and_make_me_thi.html</link>
         <guid>http://www.nothingtoseeheremovealong.com/crudetechnologies/2005/09/give_us_a_wink_and_make_me_thi.html</guid>
         <category>With Talking Stick</category>
         <pubDate>Thu, 22 Sep 2005 22:33:03 -0500</pubDate>
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